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The game comes with "over 400 word problems, a strategy guide, glossary of math terms and progress reports". There are 3 levels of difficulty. [4] [5] The game teaches skills including: word problems, estimation, geometry, equations, modelling, whole numbers, money, fractions and decimals.
The game, plus its various sequels and spin-offs, has since become the best-selling piece of math software in history. [4] InfoWorld praised the game for its high resolution graphics, and considered it a standout title in the drill-and-practice edutainment video game genre, and deemed it a perfect teacher's aid for primary school classroom use. [5]
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
Frog Fractions is a 2012 browser game developed by Twinbeard Studios, a company composed primarily of founder Jim Stormdancer. [5] [6] The game, released on October 25, 2012, [1] has been described as a spoof of the edutainment game genre. In the game, the player begins by controlling a frog to eat bugs and defend fruit.
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Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. [1] [2] The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl.
The Children's Discovery System used a 16-by-48 matrix LCD screen [12] [13] and was powered by six size AA alkaline batteries. [14] The screen was much wider than it was tall, therefore only a grid of 8-by-2 text was possible, allowing for a maximum of 16 characters on-screen at any given moment.
Frog Fractions 2 is a sequel to the free browser-based game Frog Fractions, which was developed by independent game studio Twinbeard, founded by Jim Stormdancer.. Stormdancer used an extended alternate reality game (ARG) as part of the game's announcement and subsequent development, tying the release of the game to the success of the players' completing the AR