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This class of status code indicates the client must take additional action to complete the request. Many of these status codes are used in URL redirection. [2]A user agent may carry out the additional action with no user interaction only if the method used in the second request is GET or HEAD.
This is a list of Simple Mail Transfer Protocol (SMTP) response status codes. Status codes are issued by a server in response to a client's request made to the server. Unless otherwise stated, all status codes described here is part of the current SMTP standard, RFC 5321. The message phrases shown are typical, but any human-readable alternative ...
412 Conditional Request Failed The given precondition has not been met. [9] 413 Request Entity Too Large Request body too large. [1]: §21.4.11 414 Request-URI Too Long The server is refusing to service the request because the Request-URI is longer than the server is willing to interpret. [1]: §21.4.12 415 Unsupported Media Type
To a section: This is a redirect from a topic that does not have its own page to a section of a page on the subject. For redirects to embedded anchors on a page, use {{R to anchor}} instead.
FTP server return codes always have three digits, and each digit has a special meaning. [1] The first digit denotes whether the response is good, bad or incomplete: Range
Insufficient permissions: The most common reason for a 403 status code is that the user lacks the necessary permissions to access the requested resource. This can mean that the user is not logged in, has not provided valid credentials, or does not belong to the appropriate user group to access the resource.
HTTP Status Code 402, also known as "Payment Required," is a standard response code in the Hypertext Transfer Protocol (HTTP). It is part of the HTTP/1.1 protocol defined by the Internet Engineering Task Force (IETF) in the RFC 7231 [ 1 ] specification.
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game.