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  2. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  3. Category:Articles with example C code - Wikipedia

    en.wikipedia.org/wiki/Category:Articles_with...

    C. C (programming language) C dynamic memory allocation; C file input/output; C syntax; C data types; C23 (C standard revision) Callback (computer programming) CIE 1931 color space; Coalesced hashing; Code injection; Comment (computer programming) Composite data type; Conditional (computer programming) Const (computer programming) Constant ...

  4. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.

  5. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    Often a setter is accompanied by a getter, which returns the value of the private member variable. They are also known collectively as accessors . The mutator method is most often used in object-oriented programming , in keeping with the principle of encapsulation .

  6. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    For example, the Java language does not allow client code that accesses the private data of a class to compile. [12] In the C++ language, private methods are visible, but not accessible in the interface; however, they may be made invisible by explicitly declaring fully abstract classes that represent the interfaces of the class. [13]

  8. GEDÄCHTNISTECHNIKEN

    images.huffingtonpost.com/2015-06-30-1435681647...

    Gedächtnistechniken 7 Der Autor Bisherige Publikationen (Auszug): • Das perfekte Namensgedächtnis, Gabal • Namen merken leicht gemacht: Zach Davis interviewt Boris Nikolai Konrad, Peoplebuilding

  9. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).