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In 3D computer graphics and modeling, a volumetric mesh is a polyhedral representation of the interior region of an object. It is unlike polygon meshes, ...
A coarse mesh may provide an accurate solution if the solution is a constant, so the precision depends on the particular problem instance. One can selectively refine the mesh in areas where the solution gradients are high, thus increasing fidelity there. Accuracy, including interpolated values within an element, depends on the element type and ...
Volume ray casting is classified as image based volume rendering technique, as the computation emanates from the output image, not the input volume data as is the case with object based techniques. In this technique, a ray is generated for each desired image pixel.
Volumetric, loosely based on voxels, has similar capabilities as displacement but does not suffer from polygon stretching when there are not enough polygons in a region to achieve a deformation. Dynamic tessellation , which is similar to voxel, divides the surface using triangulation to maintain a smooth surface and allow finer details.
Volumetric meshes are distinct from polygon meshes in ... A new representation which combines winged-edge meshes and face-vertex meshes is the render dynamic mesh, ...
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.
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Volumetric capture or volumetric video is a technique that captures a three-dimensional space, such as a location or performance. [1] This type of volumography acquires data that can be viewed on flat screens as well as using 3D displays and VR headset .