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  2. Projected coordinate system - Wikipedia

    en.wikipedia.org/wiki/Projected_coordinate_system

    A projected coordinate system – also called a projected coordinate reference system, planar coordinate system, or grid reference system – is a type of spatial reference system that represents locations on Earth using Cartesian coordinates (x, y) on a planar surface created by a particular map projection. [1]

  3. Universal Transverse Mercator coordinate system - Wikipedia

    en.wikipedia.org/wiki/Universal_Transverse...

    However, it is often convenient or necessary to measure a series of locations on a single grid when some are located in two adjacent zones. Around the boundaries of large scale maps (1:100,000 or larger) coordinates for both adjoining UTM zones are usually printed within a minimum distance of 40 km on either side of a zone boundary.

  4. Geohash - Wikipedia

    en.wikipedia.org/wiki/Geohash

    Since a geohash (in this implementation) is based on coordinates of longitude and latitude the distance between two geohashes reflects the distance in latitude/longitude coordinates between two points, which does not translate to actual distance, see Haversine formula. Example of non-linearity for latitude-longitude system:

  5. Web Mercator projection - Wikipedia

    en.wikipedia.org/wiki/Web_Mercator_projection

    The standard style for OpenStreetMap, like most Web maps, uses the Web Mercator projection. Web Mercator, Google Web Mercator, Spherical Mercator, WGS 84 Web Mercator [1] or WGS 84/Pseudo-Mercator is a variant of the Mercator map projection and is the de facto standard for Web mapping applications. It rose to prominence when Google Maps adopted ...

  6. Any-angle path planning - Wikipedia

    en.wikipedia.org/wiki/Any-angle_path_planning

    Real-world and many game maps have open areas that are most efficiently traversed in a direct way. Traditional algorithms are ill-equipped to solve these problems: A* with an 8-connected discrete grid graph (2D; 26 for the 3D triple cubic graph) is very fast, but only looks at paths in 45-degree increments. This behavior gives on average 8% ...

  7. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Two primary problems of pathfinding are (1) to find a path between two nodes in a graph; and (2) the shortest path problem—to find the optimal shortest path. Basic algorithms such as breadth-first and depth-first search address the first problem by exhausting all possibilities; starting from the given node, they iterate over all potential ...

  8. Open Location Code - Wikipedia

    en.wikipedia.org/wiki/Open_Location_Code

    So the base-20 coordinate codes added are "H" and "5". The result is padded to 6PH50000+. After four further refinements, one lands on Merlion Park as 6PH57VP3+PR. The next step requires dividing the square so far used, to refine the position into a 4-by-5 grid, and finding the cell to which the coordinates are pointing. This is the cell named "6".

  9. Wikipedia:Obtaining geographic coordinates - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Obtaining...

    Map to coordinates: Move a marker on a Google Maps map (map or satellite view) and get Latitude, Longitude for the location. User interface in English language. Mapcoordinates: Map to coordinates: Move a marker on a Google Maps map (map or satellite view) and get Latitude, Longitude and Elevation for the location. User interface in German language.