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  2. Subpixel rendering - Wikipedia

    en.wikipedia.org/wiki/Subpixel_rendering

    Subpixel rendering is a method used to increase the effective resolution of a color display device. It takes advantage of each pixel 's composition of individually addressable red, green, and blue components adjacent on the display matrix, called subpixels , and uses them as rendering units instead of pixels.

  3. Sub-pixel resolution - Wikipedia

    en.wikipedia.org/wiki/Sub-pixel_resolution

    It is also important when attempting sub-pixel resolution to keep image noise to a minimum. This, in the case of a stationary scene, can be measured from a time series of images. Appropriate pixel averaging, through both time (for stationary images) and space (for uniform regions of the image) is often used to prepare the image for sub-pixel ...

  4. ClearType - Wikipedia

    en.wikipedia.org/wiki/ClearType

    Hinting expert Beat Stamm, who worked on ClearType at Microsoft, [10] agrees that ClearType may look blurry at 96 dpi, which was a typical [11] resolution for LCDs in 2008, but adds that higher resolution displays improve on this aspect: "WPF [Windows Presentation Foundation] uses method C [ClearType with fractional pixel positioning [12]], but ...

  5. PenTile matrix family - Wikipedia

    en.wikipedia.org/wiki/PenTile_matrix_family

    Magnified image of the AMOLED screen on the Google Nexus One smartphone using the RGBG system of the PenTile matrix family. PenTile RGBG layout used in AMOLED and plasma [8] displays uses green pixels interleaved with alternating red and blue pixels. The human eye is most sensitive to green, especially for high resolution luminance information ...

  6. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    Then the resolution-independent version is rendered as a raster image at the desired resolution. This technique is used by Adobe Illustrator Live Trace, Inkscape, and several recent papers. [6] Scalable Vector Graphics are well suited to simple geometric images, while photographs do not fare well with vectorization due to their complexity.

  7. Anti-Grain Geometry - Wikipedia

    en.wikipedia.org/wiki/Anti-Grain_Geometry

    It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon. The library is operating system independent and renders to an abstract memory object. It comes with examples interfaced to the X Window System, Microsoft Windows, Mac OS X, AmigaOS, BeOS, SDL.

  8. Pixel geometry - Wikipedia

    en.wikipedia.org/wiki/Pixel_geometry

    The components of the pixels (primary colors red, green and blue) in an image sensor or display can be ordered in different patterns, called pixel geometry. The geometric arrangement of the primary colors within a pixel varies depending on usage (see figure 1).

  9. Morphological antialiasing - Wikipedia

    en.wikipedia.org/wiki/Morphological_antialiasing

    Morphological antialiasing (MLAA) is a technique for minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution. Contrary to multisample anti-aliasing (MSAA), which does not work for deferred rendering , MLAA is a post-process filtering which detects borders in the resulting image and ...

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