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  2. World of Warcraft Trading Card Game - Wikipedia

    en.wikipedia.org/wiki/World_of_Warcraft_Trading...

    Cards were usually sold in booster packs, which contain 15 random cards – 10 commons, 3 uncommons, 1 rare or epic, and 1 hero card or loot card. Booster packs also had one UDE point card redeemable online. [5] Starting with March of the Legion and ending with Twilight of the Dragons, booster packs contained 18 random cards due to more ...

  3. List of collectible card games - Wikipedia

    en.wikipedia.org/wiki/List_of_collectible_card_games

    Shaman King Trading Card Game [191] 2004: Upper Deck: No Shin Sangoku Musou 4 Trading Card Game [192] 2005: Koei Co. Ltd. No Siegkrone TCG [193] 2013? Gree: Yes Sim City: The Card Game: 1995: Mayfair Games: No The Simpsons Sammelkartenspiel [194] 2001: Dino Entertainment/Panini: No The Simpsons Trading Card Game [195] 2003: Wizards of the Coast ...

  4. Booster pack - Wikipedia

    en.wikipedia.org/wiki/Booster_pack

    Roughly one in every four booster packs contain a foil card, which can be of any rarity, including basic land. The Pokémon Trading Card Game originally had 11 cards per booster pack – 1 rare card, 3 uncommons, and 7 commons. With the release of the E-Series, it became 9 cards per booster – 5 commons, 2 uncommons, 1 reverse holo, and 1 rare.

  5. Collectible card game - Wikipedia

    en.wikipedia.org/wiki/Collectible_card_game

    A collectible card game (CCG), also called a trading card game (TCG) among other names, [note 1] is a type of card game that mixes strategic deck building elements with features of trading cards. [2] It was introduced with Magic: The Gathering in 1993. Cards in CCGs are specially designed sets of playing cards.

  6. Digital collectible card game - Wikipedia

    en.wikipedia.org/wiki/Digital_Collectible_Card_Game

    Physical CCG's like Magic: The Gathering had yet to see any legal actions over their booster packs, though certain packaging methods such as chase cards had been ruled illegal for sports card trading. [24] [25] The ESRB had originally compared loot boxes and digital booster packs to physical CCGs as to defend their practice in 2017, [26] but ...

  7. Sideboard (cards) - Wikipedia

    en.wikipedia.org/wiki/Sideboard_(cards)

    The set of cards to include in a sideboard typically supplement a deck's weakness against certain opponent decks, and can affect the gameplay dynamics of a deck. [17] [18] [13] A sideboard can lack versatility because of the limited number of cards it can contain and the diversity of decks that can be constructed. [19]

  8. Duel Masters Trading Card Game - Wikipedia

    en.wikipedia.org/wiki/Duel_Masters_Trading_Card_Game

    When a player's deck runs out of cards, that player automatically loses the duel. Each player's deck must have a minimum of 40 cards in it. As with all trading card games, players construct their own decks out of cards from their collection. Players can purchase booster packs to increase the number of cards they have in their collection ...

  9. Guardians (card game) - Wikipedia

    en.wikipedia.org/wiki/Guardians_(card_game)

    Dagger Isle (120 cards) Drifter's Nexus (120 cards) [6] Necropolis Park [7] The Dagger Isle expansion set, consisting of 120 cards, was released in mid-1996 and sold in 14-card booster packs. [8]: 16–17 The 120-card expansion set Drifter's Nexus was released in April 1996 and sold in 8-card booster packs. [9]: 16

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