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Beedrill Supiā (スピアー) Bug / Poison Kakuna (#0014) Mega Evolution: Swarms of Beedrill set their nest in forests, and attack anything that goes near. It uses its three poisonous stingers to defeat its prey and carry them home. It gained a Mega Evolution in generation VI. Pidgey Poppo (ポッポ) Normal / Flying — Pidgeotto (#0017)
A Pokémon LV.X can be played to "Level Up" the Active Pokémon, and it would retain all attacks, Poké-Powers, and Poké-Bodies of the previous "Level". This is also the first set in which Pokémon classified as Poison type in the video game series would be identified as Psychic rather than Grass type, and the first set to include Pokémon ...
Game Boy video game with built in level editor: ChromEd: Chrome Call of Juarez: For the Chrome Engine: CoD2Radiant: Call of Duty 2: CoD4Radiant: Call of Duty 4: CoDRadiant: Call of Duty: CoinKiller: New Super Mario Bros. 2 [1] Construction mode: Mega Man Powered Up: Commando Level Editor: Command & Conquer: Renegade: Creation Kit: The Elder ...
Non-recurring engineering (NRE) cost refers to the one-time cost to research, design, develop and test a new product or product enhancement. When budgeting for a new product, NRE must be considered to analyze if a new product will be profitable. Even though a company will pay for NRE on a project only once, NRE costs can be prohibitively high ...
A level-luffing crane is a crane mechanism where the hook remains at the same level while luffing: moving the jib up and down, so as to move the hook inwards and outwards relative to the base. [ 1 ] Usually the description is only applied to those with a luffing jib that have some additional mechanism applied to keep the hook level when luffing.
Markup price = (unit cost * markup percentage) Markup price = $450 * 0.12 Markup price = $54 Sales Price = unit cost + markup price. Sales Price= $450 + $54 Sales Price = $504 Ultimately, the $54 markup price is the shop's margin of profit. Cost-plus pricing is common and there are many examples where the margin is transparent to buyers. [4]
If is the cost of setting up a batch, is the annual demand, is the daily rate at which inventory is demanded, is the inventory holding cost per unit per annum, and is the rate of production per annum, the total cost function () is calculated as follows: [13]
In an analysis of the drug development costs for 98 companies over a decade, the average cost per drug developed and approved by a single-drug company was $350 million. [3] But for companies that approved between eight and 13 drugs over 10 years, the cost per drug went as high as $5.5 billion.