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  2. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    This field of research utilizes the tactics of, at least, folkloristics and cultural heritage, sociology and psychology, while examining aspects of the design of the game, the players in the game, and the role the game plays in its society or culture. Game studies is oftentimes confused with the study of video games, but this is only one area ...

  3. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Online gaming has drastically increased the scope and size of video game culture. Online gaming grew out of games on bulletin board systems and on college mainframes from the 1970s and 1980s. MUDs offered multiplayer competition and cooperation, but on a scope more geographically limited than on the Internet. The Internet allowed gamers from ...

  4. Sociology of sport - Wikipedia

    en.wikipedia.org/wiki/Sociology_of_sport

    Sociology of sport, alternately referred to as sports sociology, is a sub-discipline of sociology which focuses on sports as social phenomena. It is an area of study concerned with the relationship between sociology and sports , and also various socio-cultural structures, patterns, and organizations or groups involved with sport.

  5. Sport - Wikipedia

    en.wikipedia.org/wiki/Sport

    Sport is generally recognised as system of activities based in physical athleticism or physical dexterity, with major competitions admitting only sports meeting this definition. [3] Some organisations, such as the Council of Europe , preclude activities without any physical element from classification as sports. [ 2 ]

  6. Sociology of leisure - Wikipedia

    en.wikipedia.org/wiki/Sociology_of_leisure

    The sociology of leisure or leisure sociology is the study of how humans organize their free time. Leisure includes a broad array of activities, such as sport, tourism, and the playing of games. The sociology of leisure is closely tied to the sociology of work, as each explores a different side of the work-leisure relationship.

  7. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Zombies, Run!, a game in which the player is trying to survive a zombie apocalypse through a series of missions, requires the player to (physically) run, collect items to help the town survive, and listen to various audio narrations to uncover mysteries. Mobile, context-sensitive serious games for sports and health have been called exergames. [80]

  8. The 10 essential games of 2021 that helped us define who we ...

    www.aol.com/news/10-essential-games-2021-helped...

    'Sable,' 'The Artful Escape,' 'Unpacking' and more of 2021's best games asked questions about our place in the world and how we define our lives.

  9. Outline of culture - Wikipedia

    en.wikipedia.org/wiki/Outline_of_culture

    Sports – organized, competitive, entertaining, and skilful activity requiring commitment, strategy, and fair play, in which a winner can be defined by objective means. Generally speaking, a sport is a game based in physical athleticism. Ball games. Baseball – bat-and-ball sport played between two teams of nine players each. The aim is to ...