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Bosses are aggressive, resilient enemies that offer a substantial challenge to players. The Infernum Mode difficulty setting heavily reworks every boss featured in both Terraria and the Calamity Mod.
The Abyss is a massive aquatic biome reworked by the Infernum Mod. It is an overhaul of the Calamity biome of the same name, made to be significantly wider and more complex, along with the addition of various minor sub-zones, a food chain system featuring AI reworks of several Abyss enemies, different acquisition methods of Abyss-related ...
Supreme Witch, Calamitas summons a giant skull shield which laughs at the player before she tries to ram them with it. The boss charges at the player 6 times, releasing a Fireblast Bomb every charge, and a Brimstone Gigablast every third charge.
This guide is intended to list viable options for players depending on their progression stage and the class they've chosen. Think of this guide as a menu - there are many options to choose from, and you should try out different things to see which work best for you.
The Official Calamity Mod Wiki is a complete resource for the Calamity Mod of Terraria, including gameplay, crafting, armor, and enemies.
This video will hopefully help your suffering as it shows you exactly what gear is needed to beat these Infernum Bosses. All you've got to do is learn the bosses' AI :)...more.
The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and challenges dispersed throughout the vanilla game's progression.
Infernum Mode primarily adjusts the behaviors of vanilla and Calamity bosses, with the intention of making bosses more difficult while also adding special effects to them.
Infernum turns calamity almost into an entirely different mod. All bosses have WILDLY different AI and mechanics. Fights imo are more predictable and attack patterns are a lot more fun to figure out than vanilla.
A subworld accessed in the underground desert known as the Lost Colosseum. A unique bossfight (the Bereft Vassal) which is fought in this subworld, featuring the reworked Great Sand Shark, meant to be fought post-Cultist. Infernum-exclusive weapons that drop from the Bereft Vassal.