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Formula One is a series of computer and video games originally created by Psygnosis, who were eventually renamed to Studio Liverpool. It takes its name from the popular car racing series of the same name. Since 2001, the Formula One series had been made by Studio Liverpool (an internal Sony Computer Entertainment Europe game studio) formed from ...
A list of Formula One video games that lists only those uses the F1 name, whether it is licensed by the Formula One Group or just F1 in name; is licensed by racing drivers and teams involved within the series otherwise featuring sprites that resemble a Formula One car in a way to get around licensing, featuring deliberately misspelt driver and team names; is named after a Grand Prix race that ...
Prism dioptres. Prism correction is commonly specified in prism dioptres, a unit of angular measurement that is loosely related to the dioptre. Prism dioptres are represented by the Greek symbol delta (Δ) in superscript. A prism of power 1 Δ would produce 1 unit of displacement for an object held 100 units from the prism. [2]
Formula 1 is a racing video game developed by Bizarre Creations and published by Psygnosis for PlayStation and Microsoft Windows. It is the first installment in Sony 's Formula One series . Formula 1 is based on the 1995 Formula One World Championship. It is distinct from its sequels because it was made at the end of the season, meaning that it ...
Single-player, multiplayer. Formula One 2002 is a racing video game developed by Studio Liverpool and published by Sony Computer Entertainment exclusively for PlayStation 2. It is a sequel to the 2001 video game Formula One 2001 and was based on the 2002 Formula One World Championship . The first issues of this game came with a DVD of the 2001 ...
So I am going to try out this method with my baby Pretzel here today, and see if it actually works. [MUSIC PLAYING] What you need to do is clear up some common space. The hammock is designed with ...
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Formula One is a Formula One racing management video game published in 1985 by CRL Group PLC. It was developed by G.B. Munday and B.P. Wheelhouse for the ZX Spectrum, and converted to Amstrad CPC by Richard Taylor. The game sets the player as the Formula One team manager on a team of choice, starting on the season of 1985 and onwards.