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Quantum fiction is a genre of speculative fiction that reflects modern experience of the material world and reality as influenced by quantum theory and new principles in quantum physics. It is characterized by the use of an element in quantum mechanics as a storytelling device .
Science in science fiction is the study or of how science is portrayed in works of science fiction, including novels, stories, and films. It covers a large range of topics. Hard science fiction is based on engineering or the "hard" sciences (for example, physics, astronomy, or chemistry).
The hypothetical particles tachyons, defined through being faster than light, have inspired many occurrences in fiction. [1] [2] In general, tachyons are a standby mechanism upon which many science fiction authors rely to establish faster-than-light communication, with or without reference to causality issues, [3] [4] as well as a means to achieve faster-than-light travel. [4]
"Travel by Wire!" is a science fiction short story by English writer Arthur C. Clarke. His first published story, it was first published in December 1937. This story is a humorous record on the development of the "radio-transporter" (actually a teleportation machine), and the various technical difficulties and commercial ventures that resulted.
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"A science fiction story is a story built around human beings, with a human problem, and a human solution, which would not have happened at all without its scientific content." [13] Basil Davenport. 1955. "Science fiction is fiction based upon some imagined development of science, or upon the extrapolation of a tendency in society." [14] Edmund ...
[z] [4] Highly influential in popularizing the science of science fiction was the 19th-century French writer Jules Verne, whose means of space travel in his 1865 novel, From the Earth to the Moon (and its sequel, Around the Moon), was explained mathematically, and whose vehicle — a gun-launched space capsule — has been described as the ...
The science fiction computer game Space Rogue featured the use of technologically harnessed wormholes called "Malir gates" as mechanisms for interstellar travel. Navigation through the space within wormholes was a part of gameplay and had its own perils.