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  2. SpellForce - Wikipedia

    en.wikipedia.org/wiki/SpellForce

    SpellForce 2: Shadow Wars is a 2006 real-time strategy and role-playing video game, developed by Phenomic and published by JoWooD Productions. It is the second major installment in the SpellForce series.

  3. Spyro: Shadow Legacy - Wikipedia

    en.wikipedia.org/wiki/Spyro:_Shadow_Legacy

    After initial guidance and being granted the Shadowstone from Elder Tomas, Spyro embarks on an adventure to master the martial art of dragon-kata and the use of magic, rescue everyone and unravel the mystery of the Shadow Realm. During his journey, Red, the villain from Spyro: A Hero's Tail returns and decided to fight Spyro once again. After ...

  4. Wizards and Rogues of the Realms - Wikipedia

    en.wikipedia.org/wiki/Wizards_and_Rogues_of_the...

    Wizards and Rogues of the Realms was designed by William W. Connors, and published by TSR in 1995. The interior artists were Ned Dameron and Valarie Valusek.. Shannon Appelcline commented that among other changes to the Forgotten Realms publications in the 1990s, there were "a number of more player-oriented books — doubtless intended to sell like the PHBR volumes.

  5. Birthright (campaign setting) - Wikipedia

    en.wikipedia.org/wiki/Birthright_(campaign_setting)

    Both priest and wizard characters are able to utilize their holdings (temples and sources, respectively) to cast realm spells. Realm spells are large-scale magic that can affect entire provinces. They are often costly both in terms of gold and regency. War Magic involves the use of War Cards as part of simulating large-scale combat. [8]

  6. SpellForce 2: Shadow Wars - Wikipedia

    en.wikipedia.org/wiki/SpellForce_2:_Shadow_Wars

    SpellForce 2: Shadow Wars is played from a third-person perspective, in which players control a custom-made avatar to explore a variety of maps in the game. The game makes use of traditional elements from both real-time strategy and role-playing video games, in which players take on various quests, kill monsters and earn experience to level up and improve skills and unlock the ability to wield ...

  7. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".

  8. Age of Wonders (series) - Wikipedia

    en.wikipedia.org/wiki/Age_of_Wonders_(series)

    The enslaved people are freed from the Shadow Demons when they defeat their leader, the All-Devourer. In between the sequel, a large group of dark elves led by Meandor goes to the Shadow Realm to battle the remaining Shadow Demons. Wizards such as Yaka, Karissa, Nimue, Meandor and the Archons leave Athla to explore the Shadow Realm for treasure.

  9. Plane (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Plane_(Dungeons_&_Dragons)

    The Far Realm is an alien dimension of cosmic horror. It is the home plane for many aberrations and strange monsters. The Far Realm's mix of horror, madness, and strange geometries was largely inspired by the work of American writer H. P. Lovecraft. [36] [37] It is particularly inspired by Lovecraft stories like "Through the Gates of the Silver ...