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Angle notation can easily describe leading and lagging current: . [1] In this equation, the value of theta is the important factor for leading and lagging current. As mentioned in the introduction above, leading or lagging current represents a time shift between the current and voltage sine curves, which is represented by the angle by which the curve is ahead or behind of where it would be ...
Benchmarks often measure performance for small numerically intensive programs. In some rare real-life programs, Java out-performs C. One example is the benchmark of Jake2 (a clone of Quake II written in Java by translating the original GPL C code). The Java 5.0 version performs better in some hardware configurations than its C counterpart. [42]
Real-time Java is a catch-all term for a combination of technologies that enables programmers to write programs that meet the demands of real-time systems in the Java programming language. Java's sophisticated memory management , native support for threading and concurrency, type safety , and relative simplicity have created a demand for its ...
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For example, a near-real-time display depicts an event or situation as it existed at the current time minus the processing time, as nearly the time of the live event. [12] The distinction between the terms "near real time" and "real time" is somewhat nebulous and must be defined for the situation at hand.
Time domain refers to the analysis of mathematical functions, physical signals or time series of economic or environmental data, with respect to time. In the time domain, the signal or function's value is known for all real numbers , for the case of continuous time , or at various separate instants in the case of discrete time .
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
Example of a system of vector clocks. Events in the blue region are the causes leading to event B4, whereas those in the red region are the effects of event B4. Initially all clocks are zero. Each time a process experiences an internal event, it increments its own logical clock in the vector by one.