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Samus Aran (Japanese: サムス・アラン, Hepburn: Samusu Aran) is the protagonist of the video game series Metroid by Nintendo.She was created by the Japanese video game designer Makoto Kano and introduced in the first Metroid (1986) for the Nintendo Entertainment System.
A Samus amiibo figure can be used to unlock a Mii costume based on her appearance in Mario Kart 8 and a Samus costume in Super Mario Maker. [140] In 2020, Nintendo and Epic Games began negotiations to include Samus in Fortnite as a skin. The plans came to light when internal Epic documents were released as part of the Epic Games v.
When Samus learns of the Galactic Federation's intention to capture the SA-X, potentially allowing the parasite to spread across the galaxy, she programs the station to crash into and destroy SR388 to wipe out the X. [8] After Samus has grown powerful enough, she faces off against the SA-X, managing to kill it even after it evolves into a more ...
After being infected by the X, Samus' infected Power Suit components were surgically removed and sent to B.S.L. station, but this allowed the X to mimic Samus and her Power Suit, creating another doppelgänger of Samus called SA-X, who is implied to have used a Power Bomb to escape the infected Power Suit components containment unit, thus ...
Samus in battle with a Flying Pirate. The player character is controlled from a first-person perspective. Metroid Prime is an action-adventure game in which players control protagonist Samus Aran from a first-person perspective, unlike previous games in the Metroid series, [5] [6] with third-person elements used for Morph Ball mode. [5]
After completing the game at least once, players can unlock Amiibo-exclusive content, including a Metroid II art gallery, a Samus Returns art gallery, a Sound Test, and Fusion Mode, an extra-hard difficulty setting featuring Samus's Fusion Suit. [8] A standard Hard Mode is also unlocked upon completing the game, which does not require an Amiibo ...
[3] [4] [5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread. [6] [7] Sakamoto's design work is also found in Nintendo games including Balloon Kid (1990), Game & Watch Gallery (1997), Wario Land 4 (2001), and the WarioWare series.
Use of an internal battery to manage files was not fully realized in time for Metroid ' s international release. The Western versions of Metroid use a password system that was new to the industry at the time, in which players write down a 24-letter code and re-enter it into the game when they wish to continue a previous session.