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  2. Bitmap textures - Wikipedia

    en.wikipedia.org/wiki/Bitmap_textures

    If the texture is meant to be used in multimedia, 3D animation or web design, they are created in a maximum resolution equal to that of the final display. Vector graphics are an alternative to bitmap images and are made of geometric shapes, lines and curves which rely on mathematical formulas to maintain their shape.

  3. Texture (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Texture_(visual_arts)

    In the visual arts, texture refers to the perceived surface quality of a work of art. It is an element found in both two-dimensional and three-dimensional designs, and it is characterized by its visual and physical properties. The use of texture, in conjunction with other design elements, can convey a wide range of messages and evoke various ...

  4. Mirage (Counter-Strike) - Wikipedia

    en.wikipedia.org/wiki/Mirage_(Counter-Strike)

    The new map design was crafted based on community feedback and included improved textures and lighting with the purposes of increasing player readability, and a new setting change, making the map different from the previous community-made Mirage version and de_cpl_strike maps from previous games in tone.

  5. Local binary patterns - Wikipedia

    en.wikipedia.org/wiki/Local_binary_patterns

    Volume Local Binary Pattern(VLBP): [11] VLBP looks at dynamic texture as a set of volumes in the (X,Y,T) space where X and Y denote the spatial coordinates and T denotes the frame index. The neighborhood of a pixel is thus defined in three dimensional space, and volume textons can be extracted into histograms.

  6. Image texture - Wikipedia

    en.wikipedia.org/wiki/Image_texture

    Artificial texture example. Natural texture example. An image texture is the small-scale structure perceived on an image, based on the spatial arrangement of color or intensities. [1] It can be quantified by a set of metrics calculated in image processing. Image texture metrics give us information about the whole image or selected regions. [1]

  7. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    Materials and textures are properties that the render engine uses to render the model. One can give the model materials to tell the render engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using a bump map or normal map.

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  9. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]

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