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Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images ) or dynamic (i.e. moving images).
RFC 3875 "The Common Gateway Interface (CGI)" partially defines CGI using C, [2] in saying that environment variables "are accessed by the C library routine getenv() or variable environ". The name CGI comes from the early days of the Web, where webmasters wanted to connect legacy information systems such as databases to their Web servers.
3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images.
Computer Aided Design Proprietary: AutoCAD: 2022-03-28 v 2023 Autodesk: macOS, Microsoft Windows: 2D Computer Aided Design, 3D Modeling, Basic Rendering, Rudimentary Animation (of Camera, not objects) Proprietary: Blender: 2024-08-20 v 4.2.1 [1] [2] Blender Foundation: Microsoft Windows, macOS, Linux, BSD, Solaris, AmigaOS 4, MorphOS
Common Gateway Interface(CGI) - Launches a child process per request; FastCGI - Attempts to increase scalability by supporting long-running CGI-like processes; Apache JServ Protocol - A binary protocol intended to proxy requests between a web server and an application server. Application hosts (language-specific): Rack - Ruby web server interface
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Real-time computer graphics – Sub-field of computer graphics; Reyes – Computer software architecture in 3D computer graphics; Scanline rendering/Scanline algorithm – 3D computer graphics image rendering method; Software rendering – Generating images by computer software; Sprite (computer graphics) – 2D bitmap displayed over a larger scene
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