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Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).
Students who fully participate in group activities, exhibit collaborative behaviors, provide constructive feedback, and cooperate with their groups have a higher likelihood of receiving higher test scores and course grades at the end of the semester. [44] Cooperative learning is an active pedagogy that fosters higher academic achievement. [44]
The Learning Activity Management System (LAMS) is a free and open-source learning design system for designing, managing and delivering online collaborative learning activities. It provides teachers with a visual authoring environment for creating sequences of learning activities.
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]
OEP represent teaching and learning techniques that draw upon open and participatory technologies and high-quality open educational resources (OER) in order to facilitate collaborative and flexible learning. [3] [4] Because OEP emerged from the study of OER, there is a strong connection between the two concepts. [5]
Creating atmosphere suitable for collaborative learning for building knowledgeable learning communities. Cultivating a dynamic environment through interdisciplinary learning and generating high-profile activities for a better learning experience. Integration of prior with new knowledge to incur a rich structure of knowledge among the students.
Assessment in computer-supported collaborative learning (CSCL) environments is a subject of interest to educators and researchers. The assessment tools utilized in computer-supported collaborative learning settings are used to measure groups' knowledge learning processes, the quality of groups' products and individuals' collaborative learning skills.
By designing learning projects that require role play and collaborative problem solving, CSCL builds positive identity and goal interdependence. Computer games can also be designed to promote positive interdependence by designing software tools that harness themes such as resource, role, and task interdependencies.
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