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3D computer graphics software: this comprises e.g. 3D modeling, animations and 3D rendering, that runs natively on Linux kernel-based operating systems. "3D modeling" overlaps with Category:Computer-aided design software for Linux "animations" overlaps with Category:Motion graphics software for Linux and should be separated from 2D software
PLaSM (Programming Language of Solid Modeling) is an open source scripting language [1] for solid modeling, [2] a discipline that constitutes the foundation of computer-aided design [3] and CAD systems. In contrast to other CAD programs, PLaSM emphasizes scripting rather than interactive GUI work.
This category name is misleading, incomplete, and can lead to confusion when updating categorization on existing, or categorizing new, articles based on the software "type" which is typically "3D computer graphics," as well as when using this page as a starting point. See Category:3D computer graphics software for Linux
The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.
Software to do 3D rendering that runs natively on Linux kernel-based operating systems. Pages in category "3D rendering software for Linux" The following 17 pages are in this category, out of 17 total.
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
Moving an OpenGL stream from one machine to another. For example, an OpenGL application running in a Windows virtual machine, without 3D acceleration, can make use of full hardware 3D acceleration on a Linux host machine via the use of Chromium. Manipulating an OpenGL stream. Chromium can be used to make polygons an application renders transparent.