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Let be a metric space with distance function .Let be a set of indices and let () be a tuple (indexed collection) of nonempty subsets (the sites) in the space .The Voronoi cell, or Voronoi region, , associated with the site is the set of all points in whose distance to is not greater than their distance to the other sites , where is any index different from .
A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called tiles, with no overlaps and no gaps. In mathematics , tessellation can be generalized to higher dimensions and a variety of geometries.
In geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of {6,3} or t {3,6} (as a truncated triangular tiling).
In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering , data is tessellated into triangles , for example in OpenGL 4.0 and Direct3D 11 .
In geometry, the triangular tiling or triangular tessellation is one of the three regular tilings of the Euclidean plane, and is the only such tiling where the constituent shapes are not parallelogons. Because the internal angle of the equilateral triangle is 60 degrees, six triangles at a point occupy a full 360 degrees.
The crease patterns of the Miura fold form a tessellation of the surface by parallelograms. In one direction, the creases lie along straight lines, with each parallelogram forming the mirror reflection of its neighbor across each crease.
A tessellation of the above prototile meeting the Conway criterion. In the mathematical theory of tessellations , the Conway criterion , named for the English mathematician John Horton Conway , is a sufficient rule for when a prototile will tile the plane.
In geometry, an edge tessellation is a partition of the plane into non-overlapping polygons (a tessellation) with the property that the reflection of any of these polygons across any of its edges is another polygon in the tessellation.