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  2. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Value Range Size Default value sbyte ... 8-bit (1-byte) 0: short: System. Int16: integer −32,768 through +32,767 16-bit (2-byte) 0: int: ... In C#, objects are ...

  3. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    1 byte 8 bits Byte, octet, minimum size of char in C99( see limits.h CHAR_BIT) −128 to +127 0 to 255 2 bytes 16 bits x86 word, minimum size of short and int in C −32,768 to +32,767 0 to 65,535 4 bytes 32 bits x86 double word, minimum size of long in C, actual size of int for most modern C compilers, [8] pointer for IA-32-compatible processors

  4. List of CIL instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_CIL_instructions

    Replace array element at index with the ref value on the stack. Object model instruction 0x7D stfld <field> Replace the value of field of the object obj with value. Object model instruction 0xDF stind.i: Store value of type native int into memory at address. Base instruction 0x52 stind.i1: Store value of type int8 into memory at address. Base ...

  5. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    size_t is an unsigned integer type used to represent the size of any object (including arrays) in the particular implementation. The operator sizeof yields a value of the type size_t . The maximum size of size_t is provided via SIZE_MAX , a macro constant which is defined in the < stdint.h > header ( cstdint header in C++).

  6. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    Boxing is the operation of converting a value-type object into a value of a corresponding reference type. [108] Boxing in C# is implicit. Unboxing is the operation of converting a value of a reference type (previously boxed) into a value of a value type. [108] Unboxing in C# requires an explicit type cast. A boxed object of type T can only be ...

  7. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  8. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  9. Type–length–value - Wikipedia

    en.wikipedia.org/wiki/Type–length–value

    The type and length are fixed in size (typically 1–4 bytes), and the value field is of variable size. These fields are used as follows: Type A binary code, often simply alphanumeric, which indicates the kind of field that this part of the message represents; Length The size of the value field (typically in bytes); Value