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  2. C++11 - Wikipedia

    en.wikipedia.org/wiki/C++11

    With old-style enumerations the values are placed in the outer scope. With new-style enumerations they are placed within the scope of the enum class name. So in the above example, Val1 is undefined, but Enum2::Val1 is defined.

  3. Enumerated type - Wikipedia

    en.wikipedia.org/wiki/Enumerated_type

    C++ has enumeration types that are directly inherited from C's and work mostly like these, except that an enumeration is a real type in C++, giving added compile-time checking. Also (as with structs), the C++ enum keyword is combined with a typedef, so that instead of naming the type enum name, simply name it name.

  4. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    C++ has enumeration types that are directly inherited from C's and work mostly like these, except that an enumeration is a real type in C++, giving added compile-time checking. Also (as with structs), the C++ enum keyword is combined with a typedef, so that instead of naming the type enum name, simply name it name.

  5. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.

  6. Member variable - Wikipedia

    en.wikipedia.org/wiki/Member_variable

    /*Ruby has three member variable types: class, class instance, and instance. */ class Dog # The class variable is defined within the class body with two at-signs # and describes data about all Dogs *and* their derived Dog breeds (if any) @@sniffs = true end mutt = Dog. new mutt. class. sniffs #=> true class Poodle < Dog # The "class instance variable" is defined within the class body with a ...

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.

  8. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    When creating container classes in statically typed languages, it is inconvenient to write specific implementations for each datatype contained, especially if the code for each datatype is virtually identical. For example, in C++, this duplication of code can be circumvented by defining a class template:

  9. Modern C++ Design - Wikipedia

    en.wikipedia.org/wiki/Modern_C++_Design

    Presented below is a simple (contrived) example of a C++ hello world program, where the text to be printed and the method of printing it are decomposed using policies.In this example, HelloWorld is a host class where it takes two policies, one for specifying how a message should be shown and the other for the actual message being printed.