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Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.
A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.
Figure 2. Box-plot with whiskers from minimum to maximum Figure 3. Same box-plot with whiskers drawn within the 1.5 IQR value. A boxplot is a standardized way of displaying the dataset based on the five-number summary: the minimum, the maximum, the sample median, and the first and third quartiles.
Any price change below this value is ignored so point and figure acts as a sieve to filter out the smaller price changes. The charts change column when the price changes direction by the value of a certain number of Xs or Os. Traditionally this was one and is called a 1 box reversal chart. More common is three, called a 3 box reversal chart.
Box Drawing is a Unicode block containing characters for compatibility with legacy graphics standards that contained characters for making bordered charts and tables, i.e. box-drawing characters. Its block name in Unicode 1.0 was Form and Chart Components .
The two boxes graphed on top of each other represent the middle 50% of the data, with the line separating the two boxes identifying the median data value and the top and bottom edges of the boxes represent the 75th and 25th percentile data points respectively.
Illustration by Jessie Willcox Smith (1863–1935). An illustration is a decoration, interpretation, or visual explanation of a text, concept, or process, [1] designed for integration in print and digitally published media, such as posters, flyers, magazines, books, teaching materials, animations, video games and films.
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