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Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [1][2] Although pseudocode shares features with regular programming ...
Random sample consensus (RANSAC) is an iterative method to estimate parameters of a mathematical model from a set of observed data that contains outliers, when outliers are to be accorded no influence on the values of the estimates. Therefore, it also can be interpreted as an outlier detection method. [ 1 ] It is a non-deterministic algorithm ...
Cocktail shaker sort, [1] also known as bidirectional bubble sort, [2] cocktail sort, shaker sort (which can also refer to a variant of selection sort), ripple sort, shuffle sort, [3] or shuttle sort, is an extension of bubble sort. The algorithm extends bubble sort by operating in two directions. While it improves on bubble sort by more ...
Escape time algorithm. The simplest algorithm for generating a representation of the Mandelbrot set is known as the "escape time" algorithm. A repeating calculation is performed for each x, y point in the plot area and based on the behavior of that calculation, a color is chosen for that pixel.
Sum ← Sum + x. SumSq ← SumSq + x × x. Var = (SumSq − (Sum × Sum) / n) / (n − 1) This algorithm can easily be adapted to compute the variance of a finite population: simply divide by n instead of n − 1 on the last line. Because SumSq and (Sum×Sum)/n can be very similar numbers, cancellation can lead to the precision of the result to ...
The Viterbi algorithm is named after Andrew Viterbi, who proposed it in 1967 as a decoding algorithm for convolutional codes over noisy digital communication links. [2] It has, however, a history of multiple invention, with at least seven independent discoveries, including those by Viterbi, Needleman and Wunsch, and Wagner and Fischer. [3]
Recursion (computer science) Tree created using the Logo programming language and relying heavily on recursion. Each branch can be seen as a smaller version of a tree. Recursive drawing of a SierpiĆski Triangle through turtle graphics. In computer science, recursion is a method of solving a computational problem where the solution depends on ...
The gift wrapping algorithm begins with i =0 and a point p0 known to be on the convex hull, e.g., the leftmost point, and selects the point pi+1 such that all points are to the right of the line pi pi+1. This point may be found in O (n) time by comparing polar angles of all points with respect to point pi taken for the center of polar coordinates.