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  2. List of roguelikes - Wikipedia

    en.wikipedia.org/wiki/List_of_roguelikes

    A traditional 2D roguelike game with a shorter, more tightly focused game length. 2019: Rogue Empire: Dungeon Crawler RPG: Portal Entertainment: Fantasy: LIN, OSX, WIN: Turn-based role-playing game with a card pickup ability system on character progression weighted on ability rarity. 2019: REAL – Roguelike Emoji Adventure Legend: Dario Real ...

  3. Tales of Maj'Eyal - Wikipedia

    en.wikipedia.org/wiki/Tales_of_Maj'Eyal

    Tales of Maj'Eyal is a dungeon crawl game featuring a customizable graphical interface that combines classic roguelike keyboard commands with a mouse-driven interface. [6] Unlike many older roguelike games, Tales of Maj'Eyal includes full-color graphics and can be played almost entirely with the mouse.

  4. Dungeon Crawl Stone Soup - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Crawl_Stone_Soup

    Dungeon Crawl Stone Soup is a roguelike game where the player creates a character and guides it through a dungeon, mostly consisting of persistent levels, full of monsters and items, with the goal of retrieving the "Orb of Zot" (a MacGuffin) located there, and escaping alive. To enter the Realm of Zot where the Orb is located, the player must ...

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  6. Roguelike - Wikipedia

    en.wikipedia.org/wiki/Roguelike

    Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character.

  7. HyperRogue - Wikipedia

    en.wikipedia.org/wiki/HyperRogue

    HyperRogue is a free and open-source [1] independent video game developed by Zeno Rogue. It is a roguelike inspired by the puzzle game Deadly Rooms of Death and the art of M. C. Escher , taking place in the hyperbolic plane .

  8. NetHack - Wikipedia

    en.wikipedia.org/wiki/NetHack

    As an exemplar of the traditional "roguelike" game, NetHack features turn-based, grid-based hack and slash and dungeon crawling gameplay, procedurally generated dungeons and treasure, and permadeath, requiring the player to restart the game anew should the player character die.

  9. Dungeons of Dredmor - Wikipedia

    en.wikipedia.org/wiki/Dungeons_of_Dredmor

    In an interview with RPGWatch, game artist David Baumgart explained that the game is based on an "immature build of a humorous roguelike game" which the game's programmer Nicholas Vining had been working on since 2006. He also noted that the game's art sets the game apart from traditional roguelikes that feature ASCII graphics. [6]