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  2. Flowgorithm - Wikipedia

    en.wikipedia.org/wiki/Flowgorithm

    Flowgorithm is a graphical authoring tool which allows users to write and execute programs using flowcharts.The approach is designed to emphasize the algorithm rather than the syntax of a specific programming language. [1]

  3. Core Python Programming - Wikipedia

    en.wikipedia.org/wiki/Core_Python_Programming

    Core Python Programming is a textbook on the Python programming language, written by Wesley J. Chun. The first edition of the book was released on December 14, 2000. [1] The second edition was released several years later on September 18, 2006. [2] Core Python Programming is mainly targeted at higher education students and IT professionals. [3]

  4. FLOW (programming language) - Wikipedia

    en.wikipedia.org/wiki/FLOW_(programming_language)

    The beginning programmer would first create a flow chart to solve the problem. Since all of the problems involved words (rather than mathematical problems) the solution was intuitive. The flow chart would be translated into the flow programming language using a top-down, mechanical method.

  5. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm , a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their order by connecting the boxes with arrows.

  6. Raptor (programming language) - Wikipedia

    en.wikipedia.org/wiki/Raptor_(programming_language)

    RAPTOR, the Rapid Algorithmic Prototyping Tool for Ordered Reasoning, [1] is a graphical authoring tool created by Martin C. Carlisle, Terry Wilson, Jeff Humphries and Jason Moore.

  7. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    Example of a Nassi–Shneiderman diagram. A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2]

  8. Flow-based programming - Wikipedia

    en.wikipedia.org/wiki/Flow-based_programming

    Flow-based programming defines applications using the metaphor of a "data factory". It views an application not as a single, sequential process, which starts at a point in time, and then does one thing at a time until it is finished, but as a network of asynchronous processes communicating by means of streams of structured data chunks, called "information packets" (IPs).

  9. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]