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Chzo Mythos, a set of four separate adventure games: 5 Days a Stranger, 7 Days a Skeptic, Trilby's Notes and 6 Days a Sacrifice by Ben Croshaw. Cloud, a third-person computer puzzle game based on weather and atmospheric aesthetics. Continuum, a top-down multiplayer video game.
Five Nights at Freddy's (FNaF) is an American multimedia horror franchise created and owned by Scott Cawthon. The franchise began with the release of its first video game on August 8, 2014. Three sequels were released up to July 2015, setting a Guinness World Record for "most video game sequels released in a year".
Video game series Five Nights at Freddy's Genre(s) Horror fiction Developer(s) ScottGames Steel Wool Studios Illumix Mega Cat Studios Clickteam Publisher(s) ScottGames Clickteam Illumix Mega Cat Studios Creator(s) Scott Cawthon Platform(s) Microsoft Windows PlayStation 4 PlayStation 5 Xbox One Xbox Series X/S Nintendo Switch iOS Android Oculus Quest Oculus Quest 2 Google Stadia First release ...
[1] [6] As with all Five Nights at Freddy's games, failing to defend oneself from the animatronics results in a jumpscare, causing a game over. However, in this game, the animatronics do not actively pursue the player; instead, a jumpscare occurs if the assigned tasks are not completed correctly.
We've collected the best free typing games from Games.com and around the web. Typer Shark. Typer Shark is an online game classic from Popcap games. In Typer Shark you command a dive to to search ...
A browser game is a video game that is played via the internet using a web browser. [1] They are mostly free-to-play and can be single-player or multiplayer. Alternative names for the browser game genre reference their software platform used, with common examples being Flash games [2] and HTML5 games. [3] [4]
Critics debated Five Nights at Freddy's approach to horror. TouchArcade said that Five Nights at Freddy's challenged the player by forcing them to yield to their own paranoia, causing them to lose if they gave in to their fear. [5] Nintendo Life contended that the atmosphere and lack of defensive tools created a compelling feel of dread. [11]