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Adventure: A set of game sessions united by characters and by narrative sequence, setting or goal. [1] [2]Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor.
Meaning "away from keyboard". Generally said through a chat function in online multiplayer games when a player intends to be temporarily unavailable. [11] aggro An abbreviation of 'aggravation' or 'aggression'. 'Causing aggro' or 'aggroing' in a video game means to attract hostile attention from NPCs or enemies to attack the player-character.
Team deathmatch mode in Red Eclipse.Two players on the red team confront two players from the blue team. Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters as many times as possible.
Death Match may also refer to: Arts, entertainment, and media. Tom Clancy's Net Force Explorers: Death Match (2003), a young adult novel series;
A role-playing game (sometimes spelled roleplaying game, [1] [2] or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. ...
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions.
Deathmatch, roleplay and race gameplay options are available. Some gameplay elements include checkpoints, spawn points, power-ups, weapons and various objects ranging from ramps to exploding barrels. Many online servers contain custom game modes which use the scripting engine supplied with Multi Theft Auto. As example a few game modes in MTA:SA ...
Definition [ edit ] Action role-playing games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu -based combat while still having a focus on character's stats in order to determine relative strength and abilities.