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Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the Oxford English Dictionary offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", [1] in the field of psychology, the term is used more loosely in four senses:
A role-playing game (sometimes spelled roleplaying game, [1] [2] or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. ...
Sexual roleplay is roleplay that has a strong erotic element. It may involve two or more people who act out roles in order to bring to life a sexual fantasy [1] and may be a form of foreplay and be sexually arousing. Many people regard sexual roleplay as a means of overcoming sexual inhibitions. It may take place in the real world, or via an ...
Role-playing games (RPGs) have developed specialized terminology. This includes both terminology used within RPGs to describe in-game concepts and terminology used to describe RPGs.
A role-playing video game, role-playing game (RPG) or computer role-playing game (CRPG) is a video game genre where the player controls the actions of a character (or several party members) that will undergo some form of character development by way of recording statistics.
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.
New games began to be produced outside America, such as Midgard (1981) and The Dark Eye (1984) in Germany, Drakar och Demoner (1982) in Sweden, Warhammer Fantasy Roleplay (1986) in the United Kingdom, Adventurers of the North - Kalevala Heroes (1989) in Finland and Enterprise: Role Play Game in Star Trek (1983) [40] and Sword World RPG (1989 ...
Roleplay simulation is an experiential learning method in which either amateur or professional roleplayers (also called interactors) improvise with learners as part of a simulated scenario. Roleplay is designed primarily to build first-person experience in a safe and supportive environment.