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Keith Ferguson is an American voice actor. He is known for his voice work as Bloo from Foster's Home for Imaginary Friends, Flintheart Glomgold in DuckTales, Basch fon Ronsenburg from Final Fantasy XII, Marluxia from Kingdom Hearts, Lord Hater from Wander Over Yonder, Lord Saladin from Destiny and Destiny 2, Reaper from Overwatch and Ronin from Titanfall 2.
Disney Infinity is an action-adventure sandbox toys-to-life [1] [2] video game series developed by Avalanche Software. The setting of the series was a giant customizable universe of imagination, known as the Toy Box, populated with toy versions of iconic Disney, Pixar , Marvel and Star Wars characters.
Grumpy Reaper: EnjoyUp Games EnjoyUp Games August 24, 2016: March 10, 2016: Unreleased: March 3, 2016 [138] Guac' a Mole: Madskull Creations Madskull Creations Unreleased: Unreleased: Unreleased: April 9, 2015 [139] Guacamelee! Super Turbo Championship Edition: Broken Rules: DrinkBox Studios: Unreleased: July 2, 2014: July 2, 2014: July 2, 2014 ...
The Infinity Base has two round spots to place figurines, and a hexagonal spot to place world discs. When the figurines are placed on the Infinity Base, the characters are imported into the game, while world discs unlock Play Sets. [5] Power Discs are discs that can be placed on the Infinity Base along with their characters to add new elements ...
Disney Infinity 3.0 (also known as Disney Infinity: Star Wars) is a 2015 toys-to-life action-adventure game published by Disney Interactive Studios (the last game to be published by the company before their closure) for Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One and Apple TV, and is the third and final installment in the toys-to-life Disney Infinity series.
Universal Orlando Resort's new theme park, Epic Universe, opens in May 2025. Disney also announced expansions at its Central Florida theme parks in August.
Avalanche Software is an American video game developer and subsidiary of Warner Bros. Games based in Salt Lake City, Utah.It was founded in October 1995 by four programmers formerly of Sculptured Software, including John Blackburn, who is chief executive officer.
Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]