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  2. Trilateration - Wikipedia

    en.wikipedia.org/wiki/Trilateration

    Trilateration is the use of distances (or "ranges") for determining the unknown position coordinates of a point of interest, often around Earth (geopositioning). [1] When more than three distances are involved, it may be called multilateration , for emphasis.

  3. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  4. True-range multilateration - Wikipedia

    en.wikipedia.org/wiki/True-range_multilateration

    The Gauss–Newton method may also be used with the minimum number of measured ranges. Since it is iterative, the Gauss–Newton method requires an initial solution estimate. In 3-D Cartesian space, a fourth sphere eliminates the ambiguous solution that occurs with three ranges, provided its center is not co-planar with the first three.

  5. Pseudo-range multilateration - Wikipedia

    en.wikipedia.org/wiki/Pseudo-range_multilateration

    Pseudo-range multilateration, often simply multilateration (MLAT) when in context, is a technique for determining the position of an unknown point, such as a vehicle, based on measurement of biased times of flight (TOFs) of energy waves traveling between the vehicle and multiple stations at known locations.

  6. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    An xy-Cartesian coordinate system rotated through an angle to an x′y′-Cartesian coordinate system In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and ...

  7. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    If a left-handed Cartesian coordinate system is used, with x directed to the right but y directed down, R(θ) is clockwise. Such non-standard orientations are rarely used in mathematics but are common in 2D computer graphics , which often have the origin in the top left corner and the y -axis down the screen or page.

  8. Prolate spheroidal coordinates - Wikipedia

    en.wikipedia.org/wiki/Prolate_spheroidal_coordinates

    Prolate spheroidal coordinates μ and ν for a = 1.The lines of equal values of μ and ν are shown on the xz-plane, i.e. for φ = 0.The surfaces of constant μ and ν are obtained by rotation about the z-axis, so that the diagram is valid for any plane containing the z-axis: i.e. for any φ.

  9. Toroidal coordinates - Wikipedia

    en.wikipedia.org/wiki/Toroidal_coordinates

    The black point is located at the intersection of the red, blue and yellow isosurfaces, at Cartesian coordinates roughly (0.996, −1.725, 1.911). Toroidal coordinates are a three-dimensional orthogonal coordinate system that results from rotating the two-dimensional bipolar coordinate system about the axis that separates its two foci.