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  2. True-range multilateration - Wikipedia

    en.wikipedia.org/wiki/True-range_multilateration

    There is no accepted or widely-used general term for what is termed true-range multilateration here . That name is selected because it: (a) is an accurate description and partially familiar terminology (multilateration is often used in this context); (b) avoids specifying the number of ranges involved (as does, e.g., range-range; (c) avoids implying an application (as do, e.g., DME/DME ...

  3. Trilateration - Wikipedia

    en.wikipedia.org/wiki/Trilateration

    Trilateration in three-dimensional geometry Intersection point of three pseudo-ranges. Trilateration is the use of distances (or "ranges") for determining the unknown position coordinates of a point of interest, often around Earth (geopositioning). [1] When more than three distances are involved, it may be called multilateration, for emphasis.

  4. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  5. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    An xy-Cartesian coordinate system rotated through an angle to an x′y′-Cartesian coordinate system In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and ...

  6. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    If a left-handed Cartesian coordinate system is used, with x directed to the right but y directed down, R(θ) is clockwise. Such non-standard orientations are rarely used in mathematics but are common in 2D computer graphics, which often have the origin in the top left corner and the y-axis down the screen or page. [2]

  7. Pseudo-range multilateration - Wikipedia

    en.wikipedia.org/wiki/Pseudo-range_multilateration

    For finding a user's location in a two dimensional (2-D) Cartesian geometry, one can adapt one of the many methods developed for 3-D geometry, most motivated by GPS—for example, Bancroft's [25] or Krause's. [14] Additionally, there are specialized TDOA algorithms for two-dimensions and stations at fixed locations — notable is Fang's method ...

  8. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...

  9. Talk:True-range multilateration/Archive 1 - Wikipedia

    en.wikipedia.org/wiki/Talk:True-range_multilate...

    In the introduction it seems to imply that 'trilateration' means only finding a point in three dimensions, and then in the section on errors it switches to talking about 2D withou