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  2. True-range multilateration - Wikipedia

    en.wikipedia.org/wiki/True-range_multilateration

    The Gauss–Newton method may also be used with the minimum number of measured ranges. Since it is iterative, the Gauss–Newton method requires an initial solution estimate. In 3-D Cartesian space, a fourth sphere eliminates the ambiguous solution that occurs with three ranges, provided its center is not co-planar with the first three.

  3. Trilateration - Wikipedia

    en.wikipedia.org/wiki/Trilateration

    Trilateration in three-dimensional geometry Intersection point of three pseudo-ranges. Trilateration is the use of distances (or "ranges") for determining the unknown position coordinates of a point of interest, often around Earth (geopositioning). [1] When more than three distances are involved, it may be called multilateration, for emphasis.

  4. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  5. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    If a left-handed Cartesian coordinate system is used, with x directed to the right but y directed down, R(θ) is clockwise. Such non-standard orientations are rarely used in mathematics but are common in 2D computer graphics , which often have the origin in the top left corner and the y -axis down the screen or page.

  6. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    An xy-Cartesian coordinate system rotated through an angle to an x′y′-Cartesian coordinate system In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and ...

  7. Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Bilinear_interpolation

    In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation. It is usually applied to functions sampled on a 2D rectilinear grid , though it can be generalized to functions defined on the vertices of (a mesh of) arbitrary convex quadrilaterals .

  8. Perfectly matched layer - Wikipedia

    en.wikipedia.org/wiki/Perfectly_matched_layer

    Absorption of a pulsed spherical wave through stretched coordinate PML in 2D FDTD method. The white border indicates the simulation boundary. Specifically, for a PML designed to absorb waves propagating in the x direction, the following transformation is included in the wave equation.

  9. Del in cylindrical and spherical coordinates - Wikipedia

    en.wikipedia.org/wiki/Del_in_cylindrical_and...

    This article uses the standard notation ISO 80000-2, which supersedes ISO 31-11, for spherical coordinates (other sources may reverse the definitions of θ and φ): . The polar angle is denoted by [,]: it is the angle between the z-axis and the radial vector connecting the origin to the point in question.