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  2. Loudness - Wikipedia

    en.wikipedia.org/wiki/Loudness

    The horizontal axis shows frequency in Hertz. In acoustics, loudness is the subjective perception of sound pressure.More formally, it is defined as the "attribute of auditory sensation in terms of which sounds can be ordered on a scale extending from quiet to loud". [1]

  3. Loudness war - Wikipedia

    en.wikipedia.org/wiki/Loudness_war

    The loudness war (or loudness race) is a trend of increasing audio levels in recorded music, which reduces audio fidelity and—according to many critics—listener enjoyment. Increasing loudness was first reported as early as the 1940s, with respect to mastering practices for 7-inch singles . [ 1 ]

  4. Auditory learning - Wikipedia

    en.wikipedia.org/wiki/Auditory_learning

    For example, when memorizing a phone number, an auditory learner might say it out loud and then remember how it sounded to recall it. Auditory learners may solve problems by talking them through. Speech patterns include phrases such as "I hear you; That clicks; It's ringing a bell", and other sound or voice-oriented information. These learners ...

  5. Why AI-generated audio is so hard to detect - AOL

    www.aol.com/news/why-ai-generated-audio-hard...

    Ben Colman, the company’s CEO, said the company clearly labels what’s real and what’s fake hoping that the system can learn to estimate how likely something is to be AI-generated. “We ...

  6. Spill (audio) - Wikipedia

    en.wikipedia.org/wiki/Spill_(audio)

    For sound reinforcement in live shows, mic bleed can make it hard for the sound engineer to control the levels of the different instruments and vocals onstage. For example, if an electric guitarist's loud amplifier is bleeding into the drum and vocal mics, it may be hard for the sound engineer to reduce the volume of the guitar in the onstage mix.

  7. Distortion (music) - Wikipedia

    en.wikipedia.org/wiki/Distortion_(music)

    The DS-1 was the first ever distortion guitar effect pedal manufactured by Boss An auditory example of the distortion effect with the clean signal shown first.. Distortion and overdrive are forms of audio signal processing used to alter the sound of amplified electric musical instruments, usually by increasing their gain, producing a "fuzzy", "growling", or "gritty" tone.

  8. Safe listening - Wikipedia

    en.wikipedia.org/wiki/Safe_listening

    Sound measurement apps can help one find out how loud sounds are. If not measuring the sound levels, a good rule of thumb is that sounds are potentially hazardous if it is necessary to speak in a raised voice to be heard by someone an arm's length away. Moving away from the sound or using hearing protection are approaches to reduce exposure levels.

  9. Foley (filmmaking) - Wikipedia

    en.wikipedia.org/wiki/Foley_(filmmaking)

    A Foley artist at work, dropping a bowling ball onto a hard surface to create a heavy thud. In filmmaking, Foley [a] is the reproduction of everyday sound effects that are added to films, videos, and other media in post-production to enhance audio quality. [1] It is named after sound-effects artist Jack Foley. [2]