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This is a list of video games published and/or developed by PopCap Games. List of games. 2011-present Year ... Download Games This page was last edited on 3 ...
Bejeweled is a series of tile-matching puzzle video games created by PopCap Games. Bejeweled was released initially for browsers in 2000, followed by five sequels: Bejeweled 2 (2004), Bejeweled Twist (2008), Bejeweled Blitz (2009), Bejeweled 3 (2010), Bejeweled Stars (2016) and more, all by PopCap Games and its parent, Electronic Arts.
Download as PDF; Printable version; In other projects Wikidata item; ... Pages in category "PopCap Games games" The following 44 pages are in this category, out of 44 ...
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Bejeweled is a series of tile-matching puzzle video games created by PopCap Games. Bejeweled was released initially for browsers in 2000, followed by seven sequels: Bejeweled 2 (2004), Bejeweled Twist (2008), Bejeweled Blitz (2009), Bejeweled 3 (2010), Bejeweled Legend (2012, in Japan only) Bejeweled Stars (2016), and Bejeweled Champions (2020) all by PopCap Games and its parent, Electronic Arts.
Jason Kapalka (born 1970) is a Canadian game developer and entrepreneur based in the Comox Valley and Vancouver, British Columbia. [1] He is best known as one of the founders, along with John Vechey and Brian Fiete, of the video game studio PopCap Games, which was founded in 2000 and sold to Electronic Arts in 2011; PopCap was originally titled “Sexy Action Cool,” [2] but the name was ...
Lex battling Medusa. The player takes on the role of Lex the Bookworm (voiced by the Chief Creative Officer of PopCap, Jason Kapalka) through a number of stages, battling creatures along the way (which are largely based on Greek mythology, One Thousand and One Nights and Gothic fiction, while the foes in the game's sequel are based on fairy tales, Journey to the West and science fiction).
Mitchell re-released the design in 2006 as the Nintendo DS game Magnetica. PopCap asserted that Zuma was "not an exact clone", with PopCap founder Jason Kapalka saying that he was "happy" with the idea of games being cloned by other developers, so long as the new version added to the gameplay of the game it had copied. [6]