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Other skills allow players to kill certain NPCs, build their own houses, move around the map with greater ease, steal from various NPCs, market stalls and chests located in-game, light fires, cook their own food, create their own potions, craft runestones and weapons, plant their own plants, hunt NPC animals, raid dungeons, and summon familiars ...
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Adventure detailing the mega-dungeon of Undermountain that lies beneath the city of Waterdeep. 96: 978-0-7869-5994-5: Menzoberranzan: City of Intrigue: Wizards RPG Team: August 21, 2012: Describes the drow city-state of Menzoberranzan in the Underdark. 128: 978-0-7869-6036-1: Neverwinter Campaign Setting: Erik Scott de Bie: August 16, 2011
Al-Qadim is a campaign setting for the Dungeons & Dragons role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses One Thousand and One Nights as a theme and is set in the land of Zakhara , called the Land of Fate . [ 1 ]
Abeir-Toril is the fictional planet that makes up the Forgotten Realms Dungeons & Dragons campaign setting, as well as the Al-Qadim and Maztica campaign settings, and the 1st edition version of the Oriental Adventures campaign setting. The name means "cradle of life" in an archaic fictional language of the setting.
Caravans is an Al-Qadim adventure in which the eponymous caravan serves to move the characters (levels 5–9) across the High Desert in western Zakhara.If the player characters feed ancient poetry to the Persian rug Ala'i the Hungry during the adventure, Ala'i gives them clues by blacking in parts of its weave.
Al-Qadim features simple, real-time combat, with the character using either one or two weapons simultaneously. [2] The character can use special objects to increase the power of the scimitar, and his ranged weapon is a sling or magic shards which cast various spells. [ 2 ]
Note that this article includes the modules for most of those campaign settings; it excludes most modules for Forgotten Realms, Al-Qadim, and Planescape. The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. The coded modules (1978–1994) are listed by module code. Modules made after the code ...