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  2. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    In 2021, video game developers attempted to improve accessibility through every possible avenue. This includes reducing difficulty [7] and enabling auto fire. [8] Outside of being used as education or rehabilitation tools video games are used as identification aspects leading disabled people to work much harder to attach additional meaning when ...

  3. Five bold perspectives parents can take as their kids play ...

    www.aol.com/five-bold-perspectives-parents-kids...

    The words became a family metaphor for figuring out your role in life situations, whether it be school, sports or other social events. Sometimes we push kids into sports, or other activities, with ...

  4. Race and video games - Wikipedia

    en.wikipedia.org/wiki/Race_and_video_games

    The 2001 Children Now study claimed that of the 1,716 video game characters analyzed, all Latino characters "appeared in a sports-oriented game, usually baseball." [ 22 ] When only the most popular games were studied in 2009, less than 3% of characters were recognizably Hispanic , all non-player characters. [ 19 ]

  5. The most popular sports. While football dominates male athletics, girls' participation is much more even and varied across different sports. NFHS recommends schools offer a wide range of sports ...

  6. Sports culture is ‘intimidating’ and putting people off ...

    www.aol.com/sports-culture-intimidating-putting...

    Intimidating sports culture is putting millions off working out – as many are feeling alienated by the exercise industry.. A poll of 2,000 adults who don’t exercise found 68 per cent feel too ...

  7. Power Play: How Video Games Can Save the World - Wikipedia

    en.wikipedia.org/wiki/Power_Play:_How_Video...

    Power Play's main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users.

  8. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]

  9. Violence and video games - Wikipedia

    en.wikipedia.org/wiki/Violence_and_video_games

    For example, Adam Lanza, the 20-year-old shooter at the Sandy Hook Elementary School shooting, was found to have numerous video games in his possession, leading for some people to blame video games for the shooting; [197] however, the State Attorney did not link video game to the event in their final report of the incident, though identified ...