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  2. GameCube technical specifications - Wikipedia

    en.wikipedia.org/wiki/GameCube_technical...

    640×480 interlaced @ 60 Hz; 640×480 progressive scan @ 60 Hz (mostly NTSC games only) [failed verification] 720×576 interlaced @ 50 Hz (PAL games only) [failed verification] [5] Connectivity 4 controller ports, 2 memory card slots; 2 high-speed serial ports. Serial Port 1 is reserved for a broadband adapter or modem adapter

  3. GameCube accessories - Wikipedia

    en.wikipedia.org/wiki/GameCube_accessories

    It provides clearer and sharper picture quality and audio than an RF Switch. It is identical to earlier A/V cables. It carries dual-channel (stereo) audio and composite video at 576i/50 Hz (PAL) or 480i/60 Hz (NTSC/PAL60). PAL consoles come with a composite to Scart adaptor in European territories to allow Composite input via a Scart port ...

  4. 576i - Wikipedia

    en.wikipedia.org/wiki/576i

    SDTV resolution by nation: countries using 576i are in blue. 576i is a standard-definition digital video mode, [1] originally used for digitizing 625 line analogue television in most countries of the world where the utility frequency for electric power distribution is 50 Hz.

  5. PAL - Wikipedia

    en.wikipedia.org/wiki/PAL

    Xbox and GameCube also support PAL 60 unlike PlayStation 2. [24] The PlayStation 2 did not actually offer a true PAL 60 mode; while many PlayStation 2 games did offer a "PAL 60" mode as an option, the console would in fact generate an NTSC signal during 60 Hz operation.

  6. Metroid Prime 2: Echoes - Wikipedia

    en.wikipedia.org/wiki/Metroid_Prime_2:_Echoes

    Metroid Prime 2: Echoes was released for the GameCube in North America on November 15, 2004, Europe on November 26, and in Australia on December 2. [35] The PAL version lacked the standard 50 Hz mode, and offered 60 Hz mode only. [36] [37] In Japan, it was released on May 26, 2005 as Metroid Prime 2: Dark Echoes. [38] [39]

  7. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...

  8. Ricoh 2A03 - Wikipedia

    en.wikipedia.org/wiki/Ricoh_2A03

    PAL versions of the NES (sold in Europe, Asia, and Australia) use the Ricoh 2A07 or RP2A07 processor, which is a 2A03 with modifications to better suit the 50 Hz vertical refresh rate used in the PAL television standard. However, most developers lacked the resources to properly adjust their games' music from NTSC to PAL, leading to many PAL ...

  9. List of Metroid media - Wikipedia

    en.wikipedia.org/wiki/List_of_Metroid_media

    The PAL version lacks the standard 50 Hz mode and offers 60 Hz only. [ 38 ] Re-released for the Wii in the New Play Control! series of GameCube remakes in Japan and as part of Metroid Prime: Trilogy internationally.

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