enow.com Web Search

  1. Ad

    related to: gamecube pal 60hz monitor

Search results

  1. Results from the WOW.Com Content Network
  2. GameCube accessories - Wikipedia

    en.wikipedia.org/wiki/GameCube_accessories

    It provides clearer and sharper picture quality and audio than an RF Switch. It is identical to earlier A/V cables. It carries dual-channel (stereo) audio and composite video at 576i/50 Hz (PAL) or 480i/60 Hz (NTSC/PAL60). PAL consoles come with a composite to Scart adaptor in European territories to allow Composite input via a Scart port ...

  3. GameCube technical specifications - Wikipedia

    en.wikipedia.org/wiki/GameCube_technical...

    640×480 interlaced @ 60 Hz; 640×480 progressive scan @ 60 Hz (mostly NTSC games only) [failed verification] 720×576 interlaced @ 50 Hz (PAL games only) [failed verification] [5] Connectivity 4 controller ports, 2 memory card slots; 2 high-speed serial ports. Serial Port 1 is reserved for a broadband adapter or modem adapter

  4. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...

  5. PAL - Wikipedia

    en.wikipedia.org/wiki/PAL

    Xbox and GameCube also support PAL 60 unlike PlayStation 2. [24] The PlayStation 2 did not actually offer a true PAL 60 mode; while many PlayStation 2 games did offer a "PAL 60" mode as an option, the console would in fact generate an NTSC signal during 60 Hz operation.

  6. 576i - Wikipedia

    en.wikipedia.org/wiki/576i

    Because of its close association with the legacy colour encoding systems, it is often referred to as PAL, PAL/SECAM or SECAM when compared to its 60 Hz (typically, see PAL-M) NTSC-colour-encoded counterpart, 480i. The 576 identifies a vertical resolution of 576 lines, and the i identifies it as an interlaced resolution. [1]

  7. Metroid Prime 2: Echoes - Wikipedia

    en.wikipedia.org/wiki/Metroid_Prime_2:_Echoes

    Metroid Prime 2: Echoes was released for the GameCube in North America on November 15, 2004, Europe on November 26, and in Australia on December 2. [35] The PAL version lacked the standard 50 Hz mode, and offered 60 Hz mode only. [36] [37] In Japan, it was released on May 26, 2005 as Metroid Prime 2: Dark Echoes. [38] [39]

  8. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    For nine of the games, it used PAL versions (favored primarily in European market) rather than NTSC (favored primarily in North American market and Japan), meaning they ran at a slower 50 Hz clock compared to the 60 Hz, which caused notable frame rate problems and impacted the gameplay style for some of the more highly-interactive titles.

  9. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    As a result, the first 4K monitors from 2013 and early 2014, such as the Sharp PN-K321, Asus PQ321Q, and Dell UP2414Q and UP3214Q, were addressed internally as two 1920 × 2160 monitors side by side instead of a single display and made use of DisplayPort's Multi-Stream Transport (MST) feature to multiplex a separate signal for each half over ...

  1. Ad

    related to: gamecube pal 60hz monitor