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  2. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  3. USB human interface device class - Wikipedia

    en.wikipedia.org/wiki/USB_human_interface_device...

    USB-IF HID Tools: the USB-IF's page devoted to human interface devices, includes all approved documentation; Lakeview Research HID Page: a collection of articles about, and example code for USB HID devices. PC System Guides: Microsoft's PC System specifications (e.g. PC '97, PC '98)

  4. Xbox Wireless Controller - Wikipedia

    en.wikipedia.org/wiki/Xbox_Wireless_Controller

    Xbox Wireless Adapter for Windows 10 (model 1790) The Xbox Wireless Adapter for Windows (model 1713) is a USB-A dongle with a single button that allows computers using the Windows 10 and Windows 11 operating system to connect with Xbox controllers, headsets, and similar accessories via the proprietary Xbox Wireless protocol rather than ...

  5. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    November 11, 2007 [27] Classic Controller Pro: Wii: Connectivity: Accessory connector plug (400 kHz I²C) Input: 2 analog sticks, 11 digital buttons, D-pad: Early 2009 PlayStation Move: PlayStation 3, PlayStation 4: Connectivity: Bluetooth, mini-USB port Input: 1 analog trigger, 8 digital buttons, accelerometer, gyroscope, magnetometer ...

  6. Gravis PC GamePad - Wikipedia

    en.wikipedia.org/wiki/Gravis_PC_GamePad

    The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...

  7. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    Most joysticks are designed to be operated with the user's primary hand (e.g. with the right hand of a right-handed person), with the base either held in the opposite hand or mounted on a desk. Arcade controllers are typically joysticks featuring a shaft that has a ball or drop-shaped handle, and one or more buttons for in game actions ...

  8. Xbox 360 controller - Wikipedia

    en.wikipedia.org/wiki/Xbox_360_controller

    The Xbox 360 controller has the same basic familiar button layout as the Controller S except that a few of the auxiliary buttons have been moved. The "back" and "start" buttons have been moved to a more central position on the face of the controller, and the "white" and "black" buttons have been removed and replaced with two new bumpers that are positioned over the analog triggers on the back ...

  9. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    The rapid takeover of USB meant that this was superfluous when the Precision Pro 2 was released the next year in 1998. By 2000, game ports were purely for backward compatibility with now outdated devices. Microsoft Windows discontinued support for the game port with Windows Vista, [20] though USB converters can serve as a workaround.