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Push 1 (of type int32) if value1 equals value2, else push 0. Base instruction 0xFE 0x02 cgt: Push 1 (of type int32) if value1 greater than value2, else push 0. Base instruction 0xFE 0x03 cgt.un: Push 1 (of type int32) if value1 greater than value2, unsigned or unordered, else push 0. Base instruction 0xC3 ckfinite
In computer programming, assembly language (alternatively assembler language [1] or symbolic machine code), [2] [3] [4] often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. [5]
In assembly language programming, the function prologue is a few lines of code at the beginning of a function, which prepare the stack and registers for use within the function. Similarly, the function epilogue appears at the end of the function, and restores the stack and registers to the state they were in before the function was called.
As-Easy-As for DOS and As-Easy-As for Windows was a shareware 32-bit spreadsheet program developed in 1986 for MS-DOS and later for Microsoft Windows.The name is a play on the phrase "as easy as 1-2-3", [1] a reference to the dominant MS-DOS spreadsheet at that time, Lotus 1-2-3 with which it competed for a fraction of the competitor's price. [2]
The Intel 8086 trap flag and type-1 interrupt response make it quite easy to implement a single-step feature in an 8086-based system. If the trap flag is set, the 8086 will automatically do a type-1 interrupt after each instruction executes. When the 8086 does a type-1 interrupt, it pushes the flag register on the stack.
Each of these fields is eight bits wide. For example, ADD $0,$1,3 means "Set $0 to the sum of $1 and 3." Most instructions can take either immediate values or register contents; thus a single instruction mnemonic may correspond to one of two opcodes. MMIX programs are typically constructed using the MMIXAL assembly language.
Category:Assembly languages, as its title indicates, encompasses assembly languages for various computers. Specific assemblers , i.e. , the actual computer programming tools used to translate assembly language source code files into object files , can be found in Category:Assemblers .
Part 15 - SysML XMI to XSD transformation [1] Part 21 - STEP-File Clear text encoding of the exchange structure; Part 22 - SDAI Standard data access interface specification; Part 23 - C++ language binding of the standard data access interface; Part 24 - C language binding of the standard data access interface; Part 25 - EXPRESS to OMG XMI binding