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Persona 4, [a] released outside Japan as Shin Megami Tensei: Persona 4, is a 2008 role-playing video game by Atlus.It is chronologically the fifth installment in the Persona series, itself a part of the larger Megami Tensei franchise, and was released for the PlayStation 2 in Japan in July 2008, North America in December 2008, and in Europe and Australia in March 2009, being one of the final ...
He is voiced by Tomokazu Seki in Japanese, and Troy Baker in English in Persona 4, Persona 4 Golden, Persona 4: Arena, and the first twelve episodes of Persona 4: The Animation; his English voice actor for the remainder of Persona 4: The Animation, as well as all subsequent games, is Matthew Mercer. [2]
Persona 4: The Golden Animation is a 2014 anime television series produced by A-1 Pictures based on Atlus' Persona 4 video game. [1] The series is an expansion of AIC ASTA's 2011 adaptation, Persona 4: The Animation, featuring new scenarios adapted from the game's 2012 PlayStation Vita port, Persona 4 Golden.
Playable characters of Persona 4, backed by their Personas.From left to right; Teddie, Rise, Yosuke, Naoto, Kanji, Yu, Chie, and Yukiko. The plot of Atlus's 2008 role-playing video game Persona 4 is centered on a group of high-school students dedicated to capturing the culprit responsible for the murders and kidnappings that happened in their small town of Inaba starting on April 11, 2011.
Persona 5 [a] is a 2016 role-playing video game developed by P-Studio and published by Atlus.The game is the sixth installment in the Persona series, itself a part of the larger Megami Tensei franchise.
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Persona 4 Arena was first announced in August 2011 alongside Persona 4 Golden. The arcade version was set for release first in 2012, with PlayStation 3 and Xbox 360 versions following the same year. [42] The arcade version began distribution in Japan on March 1, 2012. [34] [43] It was released for Taito Type X2 arcade models. [44]
A group of mod developers may join to form a "mod team". Doom (1993) was the first game to have a large modding community. [6] In exchange for the technical foundation to mod, id Software insisted that mods should only work with the retail version of the game (not the demo), which was respected by the modders and boosted Doom ' s sales.