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In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. [1] Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output units (ROPs) by the clock frequency of the graphics processing ...
The horizontal to vertical ratio of each pixel. Storage aspect ratio (SAR) The horizontal to vertical ratio of solely the number of pixels in each direction. [note 1] Display aspect ratio (DAR) The combination (which occurs by multiplication) of both the pixel aspect ratio and storage aspect ratio giving the aspect ratio as experienced by the ...
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
For instance, one of the early supported modes was 800×600 in 16 colours at a slightly lower 56 Hz refresh rate, leading to 800×600 sometimes being referred to as "SVGA resolution" today. Over the course of the early-to-mid-1990s, "SVGA" became a quasi-standard term in PC games, typically referring to a 640×480 resolution using 256 colours ...
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Fixed pixel displays are display technologies such as LCD and plasma that use an unfluctuating matrix of pixels with a set number of pixels in each row and column. [ 1 ] [ 2 ] With such displays, adjusting ( scaling ) to different aspect ratios because of different input signals requires complex processing.
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Pixel - The rate at which pixels can be rendered by the raster operators to a display. Measured in pixels/s. Texture - The rate at which textures can be mapped by the ...