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  2. id Tech 5 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_5

    The move to open source would likely come many years after id Tech 5's release as a proprietary engine. At QuakeCon 2007, Carmack told LinuxGames that he would integrate as little proprietary software as possible into id Tech 5, as "eventually id Tech 5 is going to be open source also. This is still the law of the land at id, that the policy is ...

  3. File:8-Point-Star black void2.svg - Wikipedia

    en.wikipedia.org/wiki/File:8-Point-Star_black...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  4. File:Roblox logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_logo.svg

    Download QR code; In other projects ... The Roblox logo used in 2015 before it was replaced. ... Roblox; Usage on id.wikipedia.org

  5. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  6. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Mapping a two-dimensional texture onto a 3D model 1: 3D model without textures 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.

  8. Texture mapping unit - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping_unit

    In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize , and distort a bitmap image to be placed onto an arbitrary plane of a given 3D model as a texture, in a process called texture mapping .

  9. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]