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  2. Microsoft Windows library files - Wikipedia

    en.wikipedia.org/.../Microsoft_Windows_library_files

    MSVCRT.DLL is the C standard library for the Visual C++ (MSVC) compiler from version 4.2 to 6.0. It provides programs compiled by these versions of MSVC with most of the standard C library functions. These include string manipulation, memory allocation, C-style input/output calls, and others. MSVCP*.DLL is the corresponding C++ library.

  3. DLL hell - Wikipedia

    en.wikipedia.org/wiki/DLL_Hell

    DLL hell is an umbrella term for the complications that arise when one works with dynamic-link libraries (DLLs) used with older Microsoft Windows operating systems, [1] particularly legacy 16-bit editions, which all run in a single memory space.

  4. Dynamic-link library - Wikipedia

    en.wikipedia.org/wiki/Dynamic-link_library

    A DLL file often has file extension.dll, but can have any file extension. Developers can choose to use a file extension that describes the content of the file such as .ocx for ActiveX controls and .drv for a legacy (16-bit) device driver. A DLL that contains only resources can be called a resource DLL.

  5. Dependency hell - Wikipedia

    en.wikipedia.org/wiki/Dependency_hell

    DLL Hell – a form of dependency hell occurring on 16-bit Microsoft Windows. Extension conflict – a form of dependency hell occurring on the classic Mac OS. JAR hell – a form of dependency hell occurring in the Java Runtime Environment before build tools like Apache Maven solved this problem in 2004. [citation needed]

  6. Windows API - Wikipedia

    en.wikipedia.org/wiki/Windows_API

    The functions reside mainly in core files of the OS: kernel.exe (or krnl286.exe or krnl386.exe), user.exe and gdi.exe. Despite the file extension of exe, such a file is accessed as a DLL. Win32 is in the 32-bit versions of Windows (NT, 95, and later). The functions are implemented in system DLL files including kernel32.dll, user32.dll, and ...

  7. Global Assembly Cache - Wikipedia

    en.wikipedia.org/wiki/Global_Assembly_Cache

    The Global Assembly Cache (GAC) is a machine-wide CLI assembly cache for the Common Language Infrastructure (CLI) in Microsoft's .NET Framework. The approach of having a specially controlled central repository addresses the flaws [citation needed] in the shared library concept and helps to avoid pitfalls of other solutions that led to drawbacks like DLL hell.

  8. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  9. GFS2 - Wikipedia

    en.wikipedia.org/wiki/GFS2

    In computing, the Global File System 2 (GFS2) is a shared-disk file system for Linux computer clusters. GFS2 allows all members of a cluster to have direct concurrent access to the same shared block storage, in contrast to distributed file systems which distribute data throughout the cluster.