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MSVCRT.DLL is the C standard library for the Visual C++ (MSVC) compiler from version 4.2 to 6.0. It provides programs compiled by these versions of MSVC with most of the standard C library functions. These include string manipulation, memory allocation, C-style input/output calls, and others. MSVCP*.DLL is the corresponding C++ library.
DLL hell is an umbrella term for the complications that arise when one works with dynamic-link libraries (DLLs) used with older Microsoft Windows operating systems, [1] particularly legacy 16-bit editions, which all run in a single memory space.
A DLL file often has file extension.dll, but can have any file extension. Developers can choose to use a file extension that describes the content of the file such as .ocx for ActiveX controls and .drv for a legacy (16-bit) device driver. A DLL that contains only resources can be called a resource DLL.
DLL Hell – a form of dependency hell occurring on 16-bit Microsoft Windows. Extension conflict – a form of dependency hell occurring on the classic Mac OS. JAR hell – a form of dependency hell occurring in the Java Runtime Environment before build tools like Apache Maven solved this problem in 2004. [citation needed]
The functions reside mainly in core files of the OS: kernel.exe (or krnl286.exe or krnl386.exe), user.exe and gdi.exe. Despite the file extension of exe, such a file is accessed as a DLL. Win32 is in the 32-bit versions of Windows (NT, 95, and later). The functions are implemented in system DLL files including kernel32.dll, user32.dll, and ...
The Global Assembly Cache (GAC) is a machine-wide CLI assembly cache for the Common Language Infrastructure (CLI) in Microsoft's .NET Framework. The approach of having a specially controlled central repository addresses the flaws [citation needed] in the shared library concept and helps to avoid pitfalls of other solutions that led to drawbacks like DLL hell.
In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...
In computing, the Global File System 2 (GFS2) is a shared-disk file system for Linux computer clusters. GFS2 allows all members of a cluster to have direct concurrent access to the same shared block storage, in contrast to distributed file systems which distribute data throughout the cluster.