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  2. Type system - Wikipedia

    en.wikipedia.org/wiki/Type_system

    The process of verifying and enforcing the constraints of types—type checking—may occur at compile time (a static check) or at run-time (a dynamic check). If a language specification requires its typing rules strongly, more or less allowing only those automatic type conversions that do not lose information, one can refer to the process as strongly typed; if not, as weakly typed.

  3. Comparison of programming languages by type system

    en.wikipedia.org/wiki/Comparison_of_programming...

    dynamic with optional static typing REBOL: strong implicit dynamic Rexx: typeless —, implicit wrt numbers — static+dynamic wrt numbers RPG: weak static Ruby: strong implicit — dynamic Rust: strong explicit with optional implicit typing [13] mostly nominal static S: dynamic S-Lang: strong implicit dynamic Scala: strong partially implicit ...

  4. Dynamic dispatch - Wikipedia

    en.wikipedia.org/wiki/Dynamic_dispatch

    Dynamic dispatch contrasts with static dispatch, in which the implementation of a polymorphic operation is selected at compile time. The purpose of dynamic dispatch is to defer the selection of an appropriate implementation until the run time type of a parameter (or multiple parameters) is known.

  5. Strong and weak typing - Wikipedia

    en.wikipedia.org/wiki/Strong_and_weak_typing

    Many of these are more accurately understood as the presence or absence of type safety, memory safety, static type-checking, or dynamic type-checking. "Strong typing" generally refers to use of programming language types in order to both capture invariants of the code , and ensure its correctness, and definitely exclude certain classes of ...

  6. Dynamic programming language - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming_language

    Static programming languages (possibly indirectly) require developers to define the size of utilized memory before compilation (unless working around with pointer logic). Consistent with object runtime alteration, dynamic languages implicitly need to (re-)allocate memory based on program individual operations.

  7. Static variable - Wikipedia

    en.wikipedia.org/wiki/Static_variable

    In computer programming, a static variable is a variable that has been allocated "statically", meaning that its lifetime (or "extent") is the entire run of the program. This is in contrast to shorter-lived automatic variables, whose storage is stack allocated and deallocated on the call stack; and in contrast to dynamically allocated objects, whose storage is allocated and deallocated in heap ...

  8. Duck typing - Wikipedia

    en.wikipedia.org/wiki/Duck_typing

    Structural typing is a static typing system that determines type compatibility and equivalence by a type's structure, whereas duck typing is dynamic and determines type compatibility by only that part of a type's structure that is accessed during runtime. The TypeScript, [6] Elm [7] and Python [8] languages support structural typing to varying ...

  9. Static dispatch - Wikipedia

    en.wikipedia.org/wiki/Static_dispatch

    In computing, static dispatch is a form of polymorphism fully resolved during compile time. It is a form of method dispatch, which describes how a language or environment will select which implementation of a method or function to use.