Search results
Results from the WOW.Com Content Network
Shortly after the release of its sole self-published game, Doom, in 1993, id briefly moved into publishing works by other developers. The only titles it published were a trilogy of games by Raven Software , which use modified versions of game engines developed by id and featured id employees as producers.
Developed in BASIC for the Apple II the source code was available with the release. Source code is hosted on GitHub. [63] Thirty Flights of Loving: 2012 Adventure game: GPLv2+ Proprietary: Blendo Games: Game source released in August 2012 as it is based on the KMQuake II source port. [64] Vulture for Nethack: 1987 rogue-like: NetHack General ...
Runic Games announced Torchlight II, a sequel that features multiplayer co-op. The company decided to develop the sequel to "give [the players] what they're asking for" in terms of a multiplayer experience, while serving as an intermediate step toward their planned MMORPG. [14] Torchlight II was released on September 20, 2012. [25]
This category is for the video games in the Torchlight series. Pages in category "Torchlight (series) video games" The following 4 pages are in this category, out of 4 total.
In August 2010, Runic CEO Max Schaefer revealed that the game was in development for the PlayStation 3 and Xbox 360, aiming for release by the end of the year. [4] In January 2011, Runic announced that Torchlight would be released for Xbox Live Arcade (XBLA) in early 2011, but a release for PlayStation 3 was no longer planned. [10]
First release Source code release Genre Engine license Original developer Additional information Age of Pirates: Captain Blood: 2010 2022 Action-adventure game / Hack and slash: GPL-3.0-or-later: 1C: Seawolf Studio Source code of game engine was released on GitHub under GPLv3 on November 28, 2022. [239] Age of Pirates 2: City of Abandoned Ships ...
Torchlight III is a dungeon crawler where the player controls a character in a high fantasy world. From an isometric, top-down view, the player controls their character to move about the game's world, using hack and slash with a variety of weapons, magic spells, and skills to fight monsters, collect new items and treasure, and sell and buy items in a centralized town to improve their character ...
Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...