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  2. Java concurrency - Wikipedia

    en.wikipedia.org/wiki/Java_concurrency

    The Java programming language and the Java virtual machine (JVM) is designed to support concurrent programming. All execution takes place in the context of threads. Objects and resources can be accessed by many separate threads. Each thread has its own path of execution, but can potentially access any object in the program.

  3. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    So in the join-calculus, the basic values are the names like on the example is A,B or C. So the two compiler representing this values with two ways. Join compiler use a vector with Two slots, the first to the name it-self and the second to a queue of pending messages. Jocaml use name like a pointer on definitions.

  4. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    Even though it is very difficult to further speed up a single thread or single program, most computer systems are actually multitasking among multiple threads or programs. Thus, techniques that improve the throughput of all tasks result in overall performance gains. Two major techniques for throughput computing are multithreading and ...

  5. FIFO (computing and electronics) - Wikipedia

    en.wikipedia.org/wiki/FIFO_(computing_and...

    Read and write addresses are initially both at the first memory location and the FIFO queue is empty. In both cases, the read and write addresses end up being equal. To distinguish between the two situations, a simple and robust solution is to add one extra bit for each read and write address which is inverted each time the address wraps. With ...

  6. Buffer overflow - Wikipedia

    en.wikipedia.org/wiki/Buffer_overflow

    Visualization of a software buffer overflow. Data is written into A, but is too large to fit within A, so it overflows into B.. In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations.

  7. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...

  8. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    In some (non-polling) implementations of the publish-subscribe pattern, this is solved by creating a dedicated message queue server (and sometimes an extra message handler object) as an extra stage between the observer and the object being observed, thus decoupling the components. In these cases, the message queue server is accessed by the ...

  9. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.