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  2. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. [1] In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time.

  3. Maximum coverage problem - Wikipedia

    en.wikipedia.org/wiki/Maximum_coverage_problem

    The algorithm has several stages. First, find a solution using greedy algorithm. In each iteration of the greedy algorithm the tentative solution is added the set which contains the maximum residual weight of elements divided by the residual cost of these elements along with the residual cost of the set.

  4. Activity selection problem - Wikipedia

    en.wikipedia.org/wiki/Activity_selection_problem

    The activity selection problem is also known as the Interval scheduling maximization problem (ISMP), which is a special type of the more general Interval Scheduling problem. A classic application of this problem is in scheduling a room for multiple competing events, each having its own time requirements (start and end time), and many more arise ...

  5. Set cover problem - Wikipedia

    en.wikipedia.org/wiki/Set_cover_problem

    This greedy algorithm actually achieves an approximation ratio of (′) where ′ is the maximum cardinality set of . For δ − {\displaystyle \delta -} dense instances, however, there exists a c ln ⁡ m {\displaystyle c\ln {m}} -approximation algorithm for every c > 0 {\displaystyle c>0} .

  6. Greedy coloring - Wikipedia

    en.wikipedia.org/wiki/Greedy_coloring

    In the study of graph coloring problems in mathematics and computer science, a greedy coloring or sequential coloring [1] is a coloring of the vertices of a graph formed by a greedy algorithm that considers the vertices of the graph in sequence and assigns each vertex its first available color. Greedy colorings can be found in linear time, but ...

  7. Change-making problem - Wikipedia

    en.wikipedia.org/wiki/Change-making_problem

    Another example is attempting to make 40 US cents without nickels (denomination 25, 10, 1) with similar result — the greedy chooses seven coins (25, 10, and 5 × 1), but the optimal is four (4 × 10). A coin system is called "canonical" if the greedy algorithm always solves its change-making problem optimally.

  8. Metric k-center - Wikipedia

    en.wikipedia.org/wiki/Metric_k-center

    The greedy pure algorithm (or Gr) follows the core idea of greedy algorithms: to take optimal local decisions. In the case of the vertex k-center problem, the optimal local decision consists in selecting each center in such a way that the size of the solution (covering radius) is minimum at each iteration. In other words, the first center ...

  9. Greedy number partitioning - Wikipedia

    en.wikipedia.org/wiki/Greedy_number_partitioning

    In computer science, greedy number partitioning is a class of greedy algorithms for multiway number partitioning. The input to the algorithm is a set S of numbers, and a parameter k. The required output is a partition of S into k subsets, such that the sums in the subsets are as nearly equal as possible. Greedy algorithms process the numbers ...