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The Clue series is a book series of 18 children's books published throughout the 1990s based on the board game Clue.The books are compilations of mini-mysteries that the reader must solve involving various crimes committed at the home of Reginald Boddy by six of his closest "friends".
Cluedo, known as Clue in North America, is a murder mystery-themed multimedia franchise started in 1949 with the manufacture of the Cluedo board game. The franchise has since expanded to film, television game shows, book series, computer games, board game spinoffs, a comic, a play, a musical, jigsaws, card games, and other media.
A clue or a hint is a piece of information bringing someone closer to a conclusion [1] or which points to the right direction towards the solution. [2] It is revealed either because it is discovered by someone who needs it or because it is shared (given) by someone else.
Clue (or Cluedo) Mysteries (sometimes called Clue Mysteries, 15 whodunits to solve in minutes) are two books released in 2003 and 2004 based upon the Clue board game. Both were written by Canadian author, Vicki Cameron. Cameron lives in Ontario.
One False Note is the second book in The 39 Clues series. It is written by Gordon Korman, [1] and was published by Scholastic on December 2, 2008. [2] Following the events of The Maze of Bones, the protagonists Amy and Dan Cahill learn about Mozart and travel to Vienna, Austria to search for the second clue in the 39 Clues competition.
Clue (1992 video game), full title: Clue: Parker Brothers' Classic Detective Game; Clue (1998 video game), full title: Clue: Murder at Boddy Mansion or Cluedo: Murder at Blackwell Grange; Clue (book series), series of 18 children's books published throughout the 1990s; Clue, 1985 American ensemble mystery comedy film based on the board game.
The Gumshoe System (stylised as The GUMSHOE System) is a role-playing game system created in 2007 by Robin Laws, designed for running investigative scenarios. The premise is that investigative games are not about finding clues, they are about interpreting the clues that are found.
July 2, 2000: An essential rulebook for any players and Dungeon Masters alike of the D&D game. 304: 0-7869-1550-1: Dungeon Master's Guide: Core Rulebook II: Monte Cook, Jonathan Tweet, Skip Williams: September 1, 2000: An essential rulebook for Dungeon Masters of the D&D game. 224: 0-7869-1551-X: Monster Manual: Core Rulebook III